Bleeding Purist |
02-18-2005 11:50 PM |
Quote:
Originally Posted by Iceman
Quote:
Originally Posted by Bleeding Purist
as opposed to mindless button mashing that is being dressed up as Simplicity in this thread.
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Am I sensing an attitude here? Retrogames are not just button mashing, ever heard of "Pirates!" for one? Or "Elite"? Or any of the adventure games by LucasFilm and Sierra?
Quote:
Well executed games set up controls that are mostly intuitive or taught smoothly over the course of the game, which is something found in more recent games where in the past the controllers were getting more complicated, but the gamer was expected to just memorize a ridiculous amount of combos.
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That's actually just the opposite. In the old days the controls were simple but the games were better, nowadays most games get lost with too many buttons and combos and the developers forget that there should be a game beneath all that graphics and flash.
Ice
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First, when I think retro, I think Pac Man and Asteroids. The Sierra games were another level, I loved the Kings Quest series. They were ground breaking and at the time, exactly what I am speaking of as far as what I look for in a game.
2nd, as far as controls becoming intuitive...I didn't clarify that I mean controls that involve more than one button and a single joystick/thumbstick. They have gotten better with certain games that make use of a variety of controls while still being easy to use. Because when it comes down to it, in order to interface with an increasingly detailed and interactive virtual world, the old controllers are not going to fly. You need more options to interact fluidly...until the day comes that virtual reality systems where you strap on a harness and interact with the game as you would real life.
I agree...too often the developers forget there needs to be a game beneath the graphics and flash. I'm also not interested in basically what amounts to a 3D version of the same old scrolling screen crap ala Super Mario Bros, that worked then...not now. It's uninventive and stagnant...not really taking the current technology to the next level..complaining they've hit a ceiling in game creativity. They've simply got the wrong people behind the design desk.
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